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Aussie students win politicised robotics tournament

At the FIRST Global Challenge Robotics Olympics, politics was also at play. At the eleventh hour, Donald Trump allowed an all-female Afghani team, whose visas had been twice-rejected, to compete. They may have owned the spotlight, but it was an Australian team that ...

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Ten-year-olds code on government’s tab

Sid Jain, a serious looking ten-year-old, was so entranced by coding his eyes didn’t leave the screen when I asked him his name. Though he assured me he was “having fun” as he completed the below task. Jain’s year 5 ...

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More than robo-markers: AI in the classroom

To some, artificial intelligence (AI) sounds like a futuristic possibility. But it’s already here, and it’s prolific. Apple’s Siri and Amazon’s Alexa are just two examples of advanced AI embedding itself into our lives. Education, too, is not immune to AI’s creep. When it ...

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Minecraft goes to school

The world of Minecraft is not flat, nor round. It’s square. Even the cupcakes at the computer game’s promotional stand at EduTECH were square. But, despite their unusual shape, the baked goods weren’t the focus. Rather, teachers’ eyes were glued ...

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States struggling to compute NAPLAN digitisation

The national digitisation of NAPLAN isn’t being processed smoothly by the states and territories. Queensland is the latest state to pull out of the NAPLAN online testing trial. The sunshine state education minister Kate Jones made this announcement on 7 ...

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Teddy bear data held to ransom

Horror films featuring malevolent children are scary as hell for a reason: the cognitive dissonance between their innocent appearance and evil minds. Deceptive teddy bears are similarly frightening. In CloudPets’ case, their cuddly fur belies their privacy-breaching tendencies. The toy ...

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Five-year-olds develop app for preschoolers

In 1930, we had trampolines. Thirty years later, we got Transformers. In the 90s, it was all about the underwater walkie-talkie. Now, the latest iteration of child-designed toys is, of course, an app. Developed by 5-to-7-year-olds, in conjunction with social science ...

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